Client work

What we build for clients

We take on client work in the same three areas we work in ourselves. Small enough to care, experienced enough to ship.


Game Development

Full-cycle mobile game development, Android and iOS. We come in at any stage — a concept on a napkin, a prototype that stalled, or a live game that needs a team who can pick it up without breaking it.

  • Unity and Unreal
  • Native tooling — Android Studio and Xcode, so builds behave on real devices
  • Gameplay programming, systems design, level design
  • Full art production — characters, environments, VFX, UI
  • Store release, ASO, live-ops and post-launch updates

App & Software Development

Mobile apps and custom software. The same engineers who ship games under deadline — which tends to show in how the work holds up.

  • Native mobile apps — Android Studio and Xcode, Java for Android
  • Backends, APIs, automation and tooling in Python
  • Desktop and simulation work in Unity or Unreal where it fits better than a web stack
  • Maintenance and support after launch

Art & Asset Production

Art production for studios who need more hands. Work to your style guide, in your pipeline, at your quality bar.

  • 3D — characters, props, environments, game-ready and PBR textured
  • 2D — concept art, sprites, backgrounds, marketing art
  • UI/UX — full interface kits, icons, HUD design
  • Outsourcing at scale, or a single pack

Process

How we work

1. Talk

You tell us what you are making. We ask a lot of questions.

2. Scope

A real plan with real numbers. No surprise invoices.

3. Build

Weekly builds you can actually play, not status reports.

4. Ship

Release, then the support that makes launch stick.


Toolchain

What we build with

Unity · Unreal · Android Studio · Xcode · Java · Python